“Roberto” Computational Literacy Stickerbook, by TIDAL Lab


Tangible Tech Collaborative: “Roberto” is a computational literacy project created by Northwestern University’s TIDAL Lab.  Written as children’s literature, this real paper and ink book also has scannable TopCode stickers that children can use to program their own sequences of dance-moves for the book’s character, Roberto. These tangible/digital connections are empowering within early learning experiences!

To discover more about the goals and capabilities of the “Roberto” project, and other possible uses for scannable TopCodes, check out Northwestern University’s TIDAL Lab (focussing on Tangible Interaction Design And Learning).

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Daisy the Dinosaur + Dough


Tangible Tech Collaborative: K-5th grade students learn early coding skills with “Daisy The Dinosaur” iPad app (by Hopscotch) as they drag & drop simple commands to program Daisy. This highly popular dino-themed app pairs beautifully with the classic hand-on play dough activity shown here from Shaunna Evans’ piece for Fantastic Fun & Learning.

Learn more about Daisy the Dinosaur on the App Store on iTunes and try more creative ideas from Dinosaur Play Dough – Fantastic Fun & Learning.

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